Por favor, use este identificador para citar o enlazar este ítem:
https://www.innovacioneducativa.unam.mx:8443/jspui/handle/123456789/4276
Registro completo de metadatos
Campo DC | Valor | Lengua/Idioma |
---|---|---|
dc.contributor.author | González-Moreno, Sonia Esther | |
dc.contributor.author | Cortés-Montalvo, Jorge Abelardo | |
dc.contributor.author | Lugo-Rodríguez, Nohemí | |
dc.date.accessioned | 2020-03-02T16:05:59Z | - |
dc.date.available | 2020-03-02T16:05:59Z | - |
dc.date.created | 2019-08 | |
dc.date.issued | 2019 | |
dc.identifier.issn | 1665-2673 | |
dc.identifier.uri | http://132.248.161.133:8080/jspui/handle/123456789/4276 | - |
dc.description.abstract | Abstract In the educational context, gamification coordinates different ludic components to stimulate or produce learning experiences. Consequently, it is considered a tool capable of satisfying certain latent needs of the educational system, since it allows for the development of digital competencies and the solution of current educational and professional demands. This article explores the knowledge and perceptions held by university professors, who are not experts in gamification, on the topic. Specifically we analyze if the ludic, interactive and pedagogic conception-available in the gamified technological platform, Apprentice, facilitates the mediation and use of gamification in the educational practice. The analysis was carried out with twelve people, during a training workshop held at the Tecnológico de Monterrey (TEC), in Queretaro. The paper presents a qualitative analysis of the experiences, as well as the reflection given by the participative observation of the researchers. | |
dc.language | es | |
dc.relation.ispartof | SciELO México | |
dc.rights | Derechos reservados | |
dc.source | Innovación educativa (México, DF), 19(80): 33-55 | |
dc.title | Percepciones de docentes universitarios en el uso de plataformas tecnológicas gamificadas. Experiencias en un taller de formación | |
dc.type | Artículo | |
dcterms.bibliographicCitation | González-Moreno, Sonia Esther; Cortés-Montalvo, Jorge Abelardo y Lugo-Rodríguez, Nohemí (2019). Percepciones de docentes universitarios en el uso de plataformas tecnológicas gamificadas. Experiencias en un taller de formación. Innovación educativa (México, DF), 19(80): 33-55. Disponible en:http://www.scielo.org.mx/scielo.php?script=sci_arttext&pid=S1665-26732019000200033&lang=es | |
dc.identifier.sinne | SCI196 | |
dc.identifier.url | http://www.scielo.org.mx/pdf/ie/v19n80/1665-2673-ie-19-80-33.pdf | |
dc.subject.keywords | Ambientes virtuales de aprendizaje | |
dc.subject.keywords | B-learning | |
dc.subject.keywords | competencias docentes | |
dc.subject.keywords | educación digital | |
dc.subject.keywords | innovación educativa | |
Aparece en las colecciones: | Artículos científicos y académicos |
Ficheros en este ítem:
No hay ficheros asociados a este ítem.
Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.